Jan. 3, 2024
Building games for Android with Rust
Recently I have kept working on a minimal roguelike game that was initially mentioned in some earlier post. Since the beginning it has been planned to work on mobiles, so as it became more-less playable I have started to port it into a native Android build.My stack is composed mainly from Winit (0.28) and WGPU (0.17) and I am not using any 3rd party game engine. Therefore some compatibility issue…