Maciej Główka
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Jan. 3, 2024

Building games for Android with Rust

Recently I have kept working on a minimal roguelike game that was initially mentioned in some earlier post. Since the beginning it has been planned to work on mobiles, so as it became more-less playable I have started to port it into a native Android build.My stack is composed mainly from Winit (0.28) and WGPU (0.17) and I am not using any 3rd party game engine. Therefore some compatibility issue…