Sept. 3, 2023
Minimal-UI-driven dungeon crawler
Recently I have been searching for a new game-mechanic idea, for a possible next hobby project. I've built a number of prototypes but nothing really convinced me yet - all the 'unique' approaches turned out not fun after a moment. What I have discovered though, is that more often than not, I've got annoyed by the game controls I've created. It was usually quite cumbersome…